A downloadable game

THEY EAT. THEY SWIM. THEY MULTIPLY. THEY CROAK.

Under the guise of natural disasters, war, and industrial accidents, a secretive cult has bred a population of primeval apex predators known as RIVER-WALKERS across every continent.

Now, they’re ready to put their plan in motion, and humanity will be put at the bottom of the food chain.

They eat. They swim. They multiply.

And they will put us all at the bottom of the food chain.

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Inspired by ‘90s creature features, THEY CROAK is a rules-light, sci-fi horror roleplaying game that explores our encounters with the River-Walker, a deadly species from a time long past.

Players will step into the shoes of diner customers, cruise ship employees, middle managers, and others, as they come face-to-face with these apex predators.

This release includes two full adventures, consisting of two Moments, short one-shot scenarios, and an Event, a 3-4 session story which is the culmination of the previous two Moments.

INSIDE YOU’LL FIND:

  • Two full adventures, THE SPAWNING and THE DROWNED KINGDOM.
  • A Bestiary describing the full life cycle of the Alpha species River-Walkers, reports of strange mutations, and details of the secret cult that worships them.
  • 12 Modifiers for Gameplay and Encounters 
  • A rubric for creating your own scenarios, with ideas for additional Moments set during THE SPAWNING.

MECHANICS

SKILL CHECKS:

THEY CROAK uses a D6 dice pool system where players create their own Skills, assign them points, and use them to perform different actions.

DISASTER LEVELS 

THEY CROAK’s Disaster Level system puts you in control of a scenario’s difficulty! Your chosen level determines:

1. THE SURVIVAL CLOCK

Life in THEY CROAK is represented by a ticking Survival Clock, where each failed Skill Check brings the entire party closer to danger.

2. LUCKY BREAKS

Lucky Breaks can be used to force a successful roll, or to add time back to the group’s Survival Clock.

3. MODIFIERS

Modifiers come in two categories, Gameplay and Encounter, which alter how the players or characters interact with the world.

WANT TO GIVE IT A TRY?

Check out our quick-start adventure The Climb!

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We're publishing next Saturday, 8/15!